YEAR 10 TECHNOLOGY SUBJECTS
FOOD DESIGN TECHNOLOGY
Food Technology is a five week module which requires students to produce a two/three course meal for friends. Students are expected to complete a design booklet which has evidence of research, planning, development of ideas and evaluation. The whole process from design problem to final solution must be evident in their design booklet and stakeholders’ needs are expected to be met. The subject leads on to Level 1 Food Technology.
Plan, design, manufacture and evaluate an individualised project needed for home from a range of hard materials (mainly metal but may include glass, mirror, plastic, wood, etc). Students develop a range of practical workshop skills, utilising a range of new machinery, with the main joining technique being MIG welding. This course reinforces learning from other curriculum areas including mathematics (measurements, instruments, calculations), science (characteristics of materials), art, graphics and Maori culture (concept development) and English (terminology, symbols, and text). This course leads onto Level 1 Metal Technology.
WOOD DESIGN TECHNOLOGY
Yr10 Wood Technology is a 5 week course that provides an opportunity for students to work closely with a stakeholder to design a solution to address a need. The solution is to be made from wood and be used at home. Safety is a major element of this course and is taught throughout the 5 weeks, students are required to record their progress. Once a solution is designed and approved by the stakeholder and teacher, students can apply the knowledge learned to manufacture their solution. Hand tools, power tools and machine skills are taught, and where necessary used on solutions. Students are expected to write a full evaluation to complete their project. This course leads on to L1 Wood Technology.
COMPUTER AIDED MANUFACTURING
This module consists of exposure to CAD (Computer Aided Design) tools such as Tinkercad,
Laserworks and Planner 5d as well as software tools to create a Laser cut project in the workshop.
The module is split between creating and exploring 3D objects on computer and prototyping and
creating a project in the workshop environment. Students will have extensive opportunities to use
the Laser cutter using cast acrylic or wood.
DIGITAL TECHNOLOGY AND ROBOTICS
Students will use a variety of coding platforms including Scratch, Python and Kano to code and
programme a series of robots, remote controlled bots, spheros, lego kits, Raspberry Pis and
mechanical devices to move around and do what they want them to do. Students will be given a
series of scenarios based around technology in the future and will then work collaboratively on a
project-based solution using the robots, devices and software presented to them. They will then
present their solution to the rest of the class in a format of their choice.